Team Compositions | Nikke: Goddess of Victory (2024)

Table of Contents

    • Change Log:
  • Glossary
  • F2P Team (For very early Chapters)
  • General Meta Team
    • Burst 1 Replacements
    • Burst 2 Replacements
    • Burst 3 Replacements
    • Flex Options
    • Notable off meta units
  • Specialized Teams
  • Snow White Core Teams
    • (Campaign)
    • Burst 1 Replacements
    • Burst 2 Replacements
    • Flex Replacements
    • (Chapter Bosses)
    • (Higher DPS Boss Variant)
    • (Literless Boss Variant / Usual Solo Raid team Variant)
  • Alice Core Teams (Late Game)
  • Alice Maxwell Carry (Campaign + Boss + Usual Solo Raid Team)
    • Burst 1 Replacements
    • Burst 2 Replacements
    • (Campaign Substitute Variant)
    • (School Girls Edition) – Hard to Manual
    • (Infinite Ammo Variant for Bosses)
  • A2 Core Teams (Limited Nikke)
    • Bunny A2 Team (Campaign + Bosses)
    • Pepper Healing Team (Campaign + Bosses)
    • Rapunzel Healing Team (Campaign + Bosses)
    • Naga | Marciana Healing Team (Campaign + Bosses)
  • Shotgun Team
    • Tove Shotgun Team
    • Liter Variant
    • Pepper Healing
      • Burst 1 Replacements (For team without Pepper)
      • Burst 2 Replacements (For All teams)
      • Burst 3 Replacements (For All teams)
      • Flex replacements (For All teams)
    • Red Hood Core Teams (Meta Late Game Pushing)
    • Buffer Playstyle
    • DPS Playstyle
    • Bunny Team
    • Hyper Carry Red Hood

This article has been updated as of November 29

Change Log:

– Added More Teams
– Adjusted General Meta Team
I still need to add Summer Anis and 2B teams
– Removed Manual Play Nikke Section, a similar, more in-depth section of that can be found here

If you are new, please first read Team Building 101 and Team Building 102 to have a rough idea of how team building works in this game.

The teams listed here are mostly for Campaign and Tribe Tower. Refer to the Interception guide for team compositions in Interception. Refer to the Arena guide for team compositions in Arena.

Glossary

  1. ATK=Attack
  2. CDR=Cooldown Reduction, CD=Cooldown
  3. BIS=Best in slot
  4. Crit=Critical strike
  5. B1=Burst 1, B2=Burst 2, B3=Burst 3
  6. Burst gen=Burst generation, more burst gen=less time needed to fully fill up burst gauge
  7. CP=Combat Power

F2P Team (For very early Chapters)

Burst 1
n102

Burst 2
Anis

Burst 3
Rapi

Burst 3
Mihara

Flex
Belorta

This team should be able to carry you until chapter 5 or 6, where you will unlock important features in the game such as Synchro Device and Recycling Room. The early chapters are for you to learn how the game works, such as needing at least 1 B1, 1 B2 and 1 B3 in a team to activate full burst, and what raptures/enemies are most dangerous and should be cleared first in a certain stage.

You should look to slowly transition into the other teams listed below for replacements. Immediately replace any of the units with better SSR ones in the same role if you manage to pull any. For example, Liter replaces N102 for B1, Centi or Rupee replaces Anis for B2 and so on.

IMPORTANT: Privaty will be given for free after 14 days from the day to day event, replace Mihara with Privaty when you get her.

You should also refer to the tier list for more info on which units would be good replacements. Units that are off meta or not mentioned here should be considered if you have them. For example, Epinel has a rating of 8.5 for waves and 9 for wave boss, which means she will do very well as a B3 replacement over Rapi or Mihara.

General Meta Team

These Nikkes can be used in any team composition as they require low investment to work in any scenario.

Burst 1
Liter

Burst 2
Naga

Burst 3
Red Hood,Scarlet

Flex
Modernia

The 5 main units and replacement units for this team perform decently typically with just a modest investment of getting their skill levels to 4/4/4. Some units do what they need to do with little to no skill investment required such as Anis for burst generation, so do your own research before levelling a unit’s skill.

Liter is the BIS B1 for almost every team, and is often the 2nd best option when she isn’t BIS. Liter provides great ATK buff, CDR and a small ammo increase+crit damage. She also provides the ability to repair cover, which helps with survivability if cover is used optimally.

Naga is our BIS solo B2 due to ATK buff, Core damage buff and good healing. She may not have the burst generation abilities Centi has, but that can be fixed by spam shooting multiple enemies with Red hood. If more burst generation is need anyways, Centi can be slotted in.

Modernia, Scarlet, and Red hood are the BIS B3 in most teams for most players because:

  1. They perform really well with a modest investment of 4/4/4
  2. They are easy to pilot
  3. They still deal great damage without using burst
  4. They have no weakness, performs great against single boss AND mob waves

Burst 1 Replacements

Dorothy,N102,Pepper,Rapunzel,Volume

Behold our angel Dorothy, finally a worthy B1 as replacement for the Literless players. Dorothy provides useful CDR and deals good damage herself in campaign if you aren’t having a huge CP deficit (more than 15%). She also has insane synergy with Privaty, a unit you will get for free from Day to Day event.

N102 is also known as budget Liter, as she gives a decent attack buff to the entire team, which is why she’s the 2nd best replacement for Liter in most situations. Having more ATK is simply better than other stats such as critical rate and critical damage buffs due to the current damage formula in this game. However, N102 is a SR unit, which means you will lose some CP for using her over a SSR Burst 1. Only upgrade N102’s burst to lvl4, and focus skill upgrade resource on your DPS units that are worth upgrading instead.

Pepper provides decent damage and good healing, though you might need to get buffs especially CDR from other units (Dolla) if you use Pepper, which could limit your Burst 2 options, same reasons apply for Rapunzel.

Volume provides crit stats which is kinda meh, but her CDR can be valuable for certain stages.

Burst 2 Replacements

Rupee,Dolla,Viper,Guilty,Anis

Rupee deals good DPS on her own and provides a decent attack buff to the entire team.

Dolla provides decent attack buff and is the only B2 unit that provides CDR to the entire team. Dolla is mostly used only if you are not using Liter in team, there are better B2 options if using Liter.

Viper and Guilty both provide good burst generation and also good DPS, and does especially well in single boss fights. Guilty is a better choice than Viper, however it takes you much longer to acquire Guilty since she’s only obtainable through Liberation.

Anis is only used for manipulating burst generation for certain stages if you don’t have Centi.

Burst 3 Replacements

Alice,Drake,Harran,Laplace,Anis: Sparkling Summer,2B,A2

Alice provides great DPS and works very well in single boss fights although she requires manual play to output higher DPS.

Drake provides good DPS and burst gen, while also a decent ATK+hit rate buff to the entire team.

Harran is very effective in Campaign stages with mob waves, providing good burst gen with her skill 1 and AOE wave clear with her burst.

Laplace provides pretty good DPS and does well against certain bosses, also does ok against mob waves with her burst.

(Limited Nikke) Anis: Sparkling Summer does well when paired with Scarlet, Privaty, and Dorothy in the same team. Combining both Anis: Sparkling Summer reload buff and Privaty’s skill 1 buff will allow Scarlet to reload very fast, which heavily mitigates the mag debuff from Privaty. Privaty also synergizes well with Anis: Sparkling summer’s kit and Dorothy’s kit.

Flex Options

Depending on stages and your current team setup, this slot has many flexible options, therefore it’s called flex. You will want healing or taunt for survivability in certain stages, or a unit that provides good DPS+decent team buff without activating burst, or a unit that provides utility such as stunning mob waves/boss and shielding. There is no one absolute correct solution to every scenario, you have to figure out the best option on your own here. The units recommended below are some of the more commonly used ones, just to give you ideas to start with.

Noise,Poli,Drake,Helm,Privaty,Maxwell,Snow White

Noise is used in stages where there are attacks she can tank through and have enough time to heal up with her skills.

Poli is used when you need a good ATK buff and shielding. She also provides decent burst gen being a Shotgun unit.

Drake provides decent ATK and hit rate buff to the entire team without activating burst, and is therefore often used as a 3rd B3 DPS.

Helm’s burst provides lifesteal which can be very useful in certain stages especially for Scarlet.

Privaty is often used for her burst that stuns mob waves for 3 seconds, which can be crucial for clearing certain stages with a large CP deficit. She also provides a decent ATK buff and reload speed buff to the entire team. However, the reload buff also cuts everyone’s ammo in half, so her skill 1 needs decent investment to work well.

Maxwell and Snow white can be used as Flex slots as designated boss killers, namely using a technique called “Burst holding“. For more info, click here.

Notable off meta units

Noah,Epinel,Maiden

Rarely used but can be useful in PvE stages (Campaign and Tribe Tower)

Noah provides conditional survivability in certain stages where damage is unavoidable and you don’t have a healer in your box. For example, stage 15-18. She is normally paired with Poli as they are both 40s CD B2.

Epinel and Maiden both provide good AOE wave clear with their burst, but you have to find ways to stack their Skill 1 in order to have enough damage that wipes out mobs in stages with high CP deficit. For early game stages where you need AOE wave clear though, use these 2 units if you don’t have the top options mentioned before.

Specialized Teams

Teams that have a core Nikke and usually requires a team built around them. Often requires the core Nikke and/or supports to have high investments.

Snow White Core Teams

Teams involving Snow white requires in-depth understanding of game mechanics. As Snow White teams require good crosshair placement as well as timing her burst right.

(Campaign)

Burst 1Burst 2CoreFlexFlex
litercentiSnow WhitePrivatyAnne: Miracle Fairy

This team’s core unit is Snow White, who can one shot elite mobs and wave bosses in Campaign stages that wall players using the standard meta team with large CP deficits. Snow White also does well in certain single boss fights if they have breakable parts. However, you have to invest a very huge amount of resources into Snow White to make her work well, though the payoff is worth it.

Snow White’s biggest weakness is lack of wave clear, she struggles against mob waves which is why it’s necessary to include an AOE burst unit in the team. Any ATK buff are also great for this team, to ensure that Snow White’s burst is able to at least bring the target raptures down to near 0 HP or just one-shot them.

Snow White also requires the player to learn how to play around her, such as positioning and charging her burst. More advanced strategies such as stalling for boss wave to wait for burst CD, purposely leaving 1 mob alive to build up burst gauge might also be needed for certain stages. Read this page to learn more about different mechanics used for Snow White.

Refer to Liter’s and Centi’s role in the general meta team section.

Snow White’s role here is to one-shot elite mobs and wave bosses in Campaign and Tribe tower stages, allowing the player to bypass some obnoxious stages such as triple Bronchus (fart boss), which would otherwise require higher CP using other teams.

Privaty’s main role here is to provide an AOE stun that buys time for Snow White and also clear weaker mobs. Privaty also provides a decent ATK buff which helps out Snow White’s burst damage.

Anne: Miracle Fairy is used to provide a huge ATK buff that lasts for 10 seconds for Snow White. This means when paired with Miranda, Snow White can charge her burst to 1000% and maximize her damage. Anne’s burst also provides the ability to revive a fallen attacker unit, which can be useful in some scenarios.

  • Pros:
    • Great team against every type of PVE content if Snow White is highly invested.
    • Flexible team, can replace extra buffer (Anne: Miracle Fairy/Yulha) for high DPS units such as Modernia and Scarlet if Snow White can one shot elite mobs for Campaign stages.
  • Cons:
    • Requires very high investment to work well. Snow White has to be very invested such as having at least level 8 burst. Buffers such as Anne: Miracle Fairy also needs a high skill levels on crucial skills to clear stages with very large CP deficit.
    • Requires manual play such as controlling Centi to charge burst gauge and controlling Snow White to release her burst at the right timing. Positioning also has to be optimal for certain stages, so that Snow White’s burst can hit several boss parts. (For example, Boss Modernia’s core and wings)
    • Wave clearing ability for this team is rather limited.

Burst 1 Replacements

Miranda,N102

Miranda provides a huge ATK buff and crit damage buff to one unit with the highest ATK on the team. The buffs also last for 10 seconds, which means you can charge Snow White’s burst to the max 1000% before releasing. However, you do have to make sure that Snow White has the highest ATK on the team when using Miranda.

N102 provides a decent ATK buff to the entire team. N102 is nowhere close to Liter and Miranda here as a replacement but better than having no buffs. (Sad Literless noises)

Burst 2 Replacements

Anis

Anis is used in Campaign stages where you need to manipulate the burst gauge if you don’t have Centi.

Flex Replacements

Yulha,Maxwell,Poli,Harran,Neon

Yulha is often used as a replacement for Anne: Miracle Fairy since Yulha’s Skill 2 also provides a huge ATK buff for Snow White. However, Yulha’s Skill 2 activates every 30 seconds after battle starts, which can be harder to play around compared to Anne’s burst.

Maxwell has great synergy with Snow White, with her Skill 1 providing great ATK buff for Snow White. Maxwell’s own burst also deals very good damage to elite mobs and bosses.

Poli provides a good ATK buff for Snow White, and also gives the entire team more survivability with her shield. She also has good burst gen being a Shotgun unit. However, Poli is a B2 with 40s CD, which means she has to be paired with another B2 for most stages to be able to activate burst every 20s.

Harran is used when u need an AOE burst that instantly wipes out mobs if you don’t have Scarlet. Harran also provides decent burst gen from her Skill 1 and if you manual her to quick spam attacks.

Neon is used solely when paired with Miranda. Neon’s role here is to increase crit rate, which reduces the RNG grind needed for Snow White’s burst to crit when trying to one shot a boss or deal massive damage to send a boss into next phase. (Gravedigger/Alteisen in Special Interception) Note: Impractical for Campaign stages with large CP deficit as mobs will wipe you out

(Chapter Bosses)

Burst 1Burst 2CoreFlexBurst 3
literblancSnow whiteMaxwellNoir

The boss version is slightly different than the campaign version as it uses bunnies. The bunnies help the team pretty much just face tank shots that wouldn’t be normally possible in Snow White teams. This is the most comfy variation of the team however higher DPS comps can be formed IF survivability is not an issue.

(Higher DPS Boss Variant)

Burst 1Burst 2Burst 3Burst 3Flex
LiterNovelSnow WhiteYulhaMaxwell

Highest DPS variant of Snow white. However very uncomfortable to use as the user needs to time Snow white burst at x:30 second intervals. User also needs to make sure that novel and liter buffs isn’t expired when the shot is fired. Only use if the boss allows you to play around liter’s cover mechanic smoothly. Yulha also has team damage share to reduce possible pressure from boss. Spam shooting with snipers in this comp is HIGHLY recommended to keep up with burst generation.

(Literless Boss Variant / Usual Solo Raid team Variant)

Burst 1Burst 2CoreBurst 3Flex
MirandaDolla,Helm: AquamarineSnow whiteMaxwell,YulhaRapunzel,Noise

Variant if liter isn’t available. Make sure Snow White has the highest ATK out of the team, or put Miranda in the first position, and the highest ATK stat Nikke (Besides Snow White) at the opposite end, position 5. Due to unknown mechanics, Miranda ignores Nikkes that are in most opposite of her if she’s put in position one or five.

This team is usually the best for her in Solo raids as well if the user has a complete Nikke collection. As she doesn’t hog meta Nikkes to do rather well, and can be distributed to other teams instead.

Alice Core Teams (Late Game)

A team composition that excels in Campaign without needing a designated burst generator as Alice is able to provide very decent generation herself when spam shooting.

Note: Refer to “Burst Holding” Section here to use this team more effectively in campaign.

Alice Maxwell Carry (Campaign + Boss + Usual Solo Raid Team)

Burst 1Burst 2CoreCoreBurst 3
literBlancAlicemaxwellNoir

This team’s core units are Alice and Maxwell. This team is similar to Snow White Carry in many ways.

Alice and Maxwell both require huge amount of investment to work well in boss stages with large CP deficit. With high investment, Alice and Maxwell both provide insane DPS that can shred through single boss fights. This team however does require more manual play and has a high skill ceiling to achieve its highest potential.

Refer to Liter’s role in the general meta team section.

Blanc’s role is to heal up your team while providing a massive damage taken debuff to the boss or mob waves, this makes running the team much comfier and allows to easily maintain Alice’s pierce skill. Make sure to pair her with Noir though, otherwise her skill Cooldown will be 60s.

Alice’s Skill 2 provides her attacks with the pierce effect, which can be good in normal stages to hit multiple enemies at once when lined up perfectly. This effect however performs best in boss fights where the boss has core, such as Modernia, and also boss with multiple parts such as Chatterbox. Alice’s other skills increases her own DPS significantly, making her a DPS machine.

Maxwell’s Skill 1 synergizes perfectly with Alice, providing Alice extra ATK and charge speed buff. Maxwell’s burst also deals massive damage, which helps Alice to deal with boss parts faster and also elite mobs.

Noir provides ATK up and Ammo capacity buff for Alice. Also refills ammo during burst which is great for as Alice would start at near full ammo during her burst.

  • Pros:
    • Very strong late game team vs boss fights, excels in Union Raid/Solo Raid
    • Works very well in boss fights where breaking parts is important such as Special Interception Alteisen and Union Raid Modernia
  • Cons:
    • Requires very high investment for crucial skills in order to work well. Refer to skill priority guide for more info.
    • Requires manual play on Alice, which will need practice

Burst 1 Replacements

Volume,N102

Volume provides valuable CDR to the entire team, which allows Alice and Maxwell to use more burst rotations that greatly increases their damage output especially in boss fights.

N102 provides a decent ATK buff to the entire team, however does not offer any CDR.

Burst 2 Replacements

Novel

Novel is a great sub for Blanc. Provides similar dmg taken mechanics and allows a flex slot that can be used for another DPS or for healing if needed during boss battles, do not use in campaign fights.

(Campaign Substitute Variant)

Burst 1Burst 2Burst 3Burst 3Flex
LiterCentiAlicemaxwellScarlet,Modernia

If bunny team is not available, or wave clearing abilities isn’t enough, this team comp can be used instead. Scarlet/Modernia/Harran can be used to help clear out mob waves Alice and Maxwell can’t handle. Centi also provides assistance in regards of burst generation.

(School Girls Edition) – Hard to Manual

Burst 1Burst 1Burst 2Burst 3Flex
LiterTiaNagaAliceModernia

Use aim assist with this team to have an easier time targeting rapture cores

A harder team to play than the bunny team, however their DPS potential exceeds them, especially since Alice and Modernia can easily take advantage of Naga’s core damage buffs. it is highly recommended to manual tia occasionally to reduce the frequency of full screen taunts if needed.

(Infinite Ammo Variant for Bosses)

Burst 1Burst 2Burst 3FlexBurst 3
LiterAdmiAliceMaxwellPrivaty

Note: This assumes that Privaty skill 1 is level 9+, Admi Burst level 5, and Alice has resilience cube equipped.

When going beyond 100% reload speed on sniper rifles and rocket launchers, there is a unique mechanic where the weapon automatically reloads instantly before mag is depleted. This lets Alice shoot continuously until burst her done. Bunny team still does more damage because of Blanc’s damage taken debuff, however this is a solid substitute. Maxwell can be replaced if healing is needed.

A2 Core Teams (Limited Nikke)

A team composition that requires a healer due to how A2 works. Otherwise A2’s effectiveness would go down rather drastically. Very limited effective team comps available due to this restriction. Solid team if the user has the right Nikkes.

Bunny A2 Team (Campaign + Bosses)

Burst 1Burst 2CoreBurst 3Flex
LiterBlancA2NoirScarlet,Modernia

A team that can work pretty well at low-mid investments. Due to how A2 works, it is highly recommended to leave her on auto play and control other Nikkes instead.

A2 is the main consistent AoE damager of the team. She also provides good burst generation after her first burst as she’s able to hit a huge radius of raptures. A2 Doesn’t require huge investment for her to be usable, however it certainly makes her better.

Refer to Liter’s role in the general meta team section.

Blanc makes sure A2 doesn’t fall below 40%, or else she’d lose her burst buff.

Noir increases her ammo capacity and ATK to ensure there’s close to no downtime for A2

  • Pros:
    • Requires little Investment to be a rather good campaign team
    • Designated Burst generator is not needed as A2 can provide a sufficient amount.
  • Cons:
    • Falls off late game where her is simply not enough to clear out Raptures anymore.
    • Single target for this team is rather low as A2 does mediocre single target damage.
    • Team comp banks on A2 not getting severely damaged, or else she’ll lose her buffs.

Pepper Healing Team (Campaign + Bosses)

Burst 1Burst 2Burst 3Burst 3Flex
PepperDolla,Helm: AquamarineA2Maxwell,AlicePrivaty,Modernia

Team is not as effective as bunny variant, but can get the job done.

Manual Play on Pepper is recommended to empty her Mag ASAP as her healing is based on last bullet. Doing so have A2 at comfortable HP levels assuming she doesn’t get hit too often.

Dolla or Helm:Aquamarine are simply Cooldown reduction Nikkes, it is more recommended to run Dolla if possible as she gives ATK buffs as well.

Maxwell Increases A2’s ATK and charge speed while being able to do good boss dmg herself via burst, which compensates for A2’s lack of single target damage. Alice fills a similar role in regards to charge speed buff and single target damage.

Privaty is used to improve Peppers healing even more, however if it’s not needed, a DPS can be slotted instead.

Rapunzel Healing Team (Campaign + Bosses)

Burst 1Burst 1Burst 2CoreFlex
LiterRapunzelRupeeA2Scarlet,Maxwell

Slightly Awkward team, but can function.

Refer to Liter’s role in the general meta team section.

Rapunzel is the main healer, and should be enough to keep A2 above 40% at all times assuming she’s not hit too often.

Rupee is used, as designated burst generator is not needed. She can output decent ST damage while also providing a team ATK buff on her burst.

Scarlet or Maxwell can occupy flex slot, Modernia might be harder to put in as the user will be forced to burst with her. Meaning 15s full burst time is foced which is unideal in some scenarios.

Naga | Marciana Healing Team (Campaign + Bosses)

Burst 1Burst 2Burst 3Burst 3Flex
Volume,literNaga,MarcianaA2MaxwellPrivaty,Alice

Requires a rather well invested A2 and Marciana / Naga otherwise A2’s HP will fall below 40%.

Naga would be our main healer, she has strong off-burst healing abilities while being able to provide offensive buffs and maintaining A2 somewhat healthy. She also doesn’t have conflicting kits with other Nikkes.

Marciana is our second go to healer due to her burst healing and lifesteal, however this alone is not enough. This is where Privaty comes in. She improves Marciana’s lifesteal uptime while providing pretty good ATK buffs and emergency stun burst.

This brings us to liter, she increases max ammo, which is unideal for Marciana’s healing, which in turn is not ideal for A2. So Volume can be used instead and is preferred until enough investments towards A2 and Marciana where Marciana is able to outheal despite Liter’s max ammo buff

Alice can be used with similar reasoning above, instead of Privaty.

Shotgun Team

Shotgun teams are mainly used for close range Campaign stages and against large bosses such as Gravedigger (Gravedigger is encountered in Campaign, Tribe tower and also Interception) and Bulwark raptures (shield elite mob/boss). These 2 scenarios allow Shotgun units to hit all their pellets consistently, dealing high amount of damage and provide high burst gen for more burst rotations.

For this section, only Shotgun units will be mentioned as replacements, but having 3 Shotguns in team is usually good enough for close range stages and large bosses. Feel free to slot in replacements from the general meta team if you have to use weaker Shotgun units in team in order to have full Shotgun team.

  • Pros:
    1. Great team againstGravediggerand other large, close range bosses/stages in Campaign.
    2. Works well even at low investment
  • Cons:
    1. Weak against mid to long range stages (Almost all normal campaign stages)

Tove Shotgun Team

Burst 1Burst 2Burst 3Burst 3Flex
ToveDollaSugarDrakeNoir,Naga

Full DPS team, works best in Gravedigger where you only have to worry about breaking circles and missiles. Tove is pretty vital in this team, however can be replaced with Liter. Dolla can be replaced with Guilty or Viper.

Upon entering full burst, Sugar’s Skill 2 at level 1 increases ally Shotgun units’ max ammo capacity by almost half. This greatly increases Shotgun’s team DPS uptime. Drake provides decent ATK buff and hit rate buff with her Skill 1, her Skill 2 also helps to deal with the very squishy mobs hidden in long range, which Shotgun teams struggle to deal with. Noir’s burst can be used to AoE clear the map, she also provides even more max ammo + ammo refill on full burst.

Replace any Shotgun Nikke with Naga if healing is needed.

Liter Variant

Burst 1Burst 2Burst 3Burst 3Flex
LiterGuilty,NagaSugarDrakeNoir

Works Similarly to Tove shotgun team, but with less team DPS. Use over Tove shotgun team if the player does not have Dolla or if cover repair is needed.

Pepper Healing

Burst 1Burst 2Burst 3Burst 3Flex
PepperDollaSugarDrakeGuilty,Viper

This team is used when you need healing in certain stages, or you don’t have Liter and tove but have Pepper and Dolla.

Burst 1 Replacements (For team without Pepper)

Volume,N102

Yes I know, it’s always the same replacement units

Volume is used here mainly for CDR, as crit buffs don’t really do much in this game.

N102 provides a decent ATK buff to the entire team, however does not offer any CDR.

Burst 2 Replacements (For All teams)

Guilty,Rupee,Dolla,Viper

Any replacement here works for team without Pepper. For team with Pepper, Viper and Guilty are next best options if you don’t have Dolla.

Guilty does great DPS on her own, and is a Shotgun unit. Only problem with Guilty is that you can only acquire her through Liberation, which means it will take a long time before you get her if you are a newer player.

Rupee deals good DPS on her own and provides a decent attack buff to the entire team. Use Rupee when you already have a CDR buffer unit in the team.

Burst 3 Replacements (For All teams)

Maiden,Isabel,Neve

Maiden provides a decent AOE burst to deal with mob waves that are in long range, which is a weakness of Shotgun team. However, Maiden Skill 2 has a taunt effect, which can get her killed quickly in Campaign stages with large CP deficits.

Isabel requires time to stack up her Skill 1 and burst to have maximum DPS, which unfortunately isn’t the case for most Campaign stages. Isabel does work well versus Gravedigger since it’s a 3 minute fight. However, Isabel’s burst reduce full burst time by 5 seconds. This means if you use Isabel’s burst, you will not have burst off cooldown without enough CDR buffs. Therefore, she has to be paired with both Liter/Volume and Dolla to perform well.

Neve can actually outdamage Sugar and Drake, but does not provide useful team buffs like they do. Another issue with Neve outside of gameplay is that Neve is a limited unit, only acquired by players who participated in the Miracle Snow event during December 2022.

Flex replacements (For All teams)

Poli

Poli very lonely

Poli is used mainly for her burst which provides a great ATK buff for the entire team upon entering full burst. She is also a B2 with 40s CD, which means she has to be paired with another B2 with 20s or 40s CD.

Red Hood Core Teams (Meta Late Game Pushing)

Red hood is rather Unique as she can fit the role of all burst slots, making her rather versatile. However she’s more often than not, going to be used as the main DPS of the team. Red Hood team variants usually have the lowest CP clears as of right now.

Buffer Playstyle

Burst 1Burst 1Burst 3Burst 3Burst 2
TiaRed hoodAliceModernia,ScarletNaga

This playstyle needs hyper invested DPS’s as the main focus of this team is to finish the stage in under 3 full bursts. Any more than that, the timer runs out. Modernia can be replaced with Scarlet in some stages, but Modernia is preferred. If neither the school girls and Modernia are available, use Red hood as a DPS instead.

DPS Playstyle

Burst 1Burst 1Burst 2Burst 3 Burst 3
TiaLiterNagaRed hoodAlice,Modernia

Simple DPS rotation between Alice and Red hood. Alice also slightly increases Red hood’s damage by increasing her charge speed by 11% on full burst due to her passive. If the raptures are always targeting Tia due to her taunt, she can be used as a laser pointer instead during Red hoods burst. This relieves pressure from Tia as she won’t be taunting 24/7.

Note: Since core hits in this team is important, Aim assist is recommended so the players cursor would lock onto their cores easier.

Bunny Team

Burst 1Burst 2Burst 3Burst 3 Burst 3
Liter,VolumeBlancRed HoodModernia,ScarletNoir

Lower DPS compared to the school girls, but still the next best choice. Should be easier to play for the general player base due to no Tia taunt to death shenanigans.

Hyper Carry Red Hood

Burst 1Burst 2Burst 3Burst 3 Flex
MirandaDollaRed HoodPrivaty,MaxwellMast,Snow white: Innocent days

Team focuses on the sole damage of red hood. use this team if you simply don’t have other top tier DPS’s or any of the support pairs (Bunny twins, School girls). Since Dolla doesn’t need to burst to reduce burst CD, Mast can be used with Dolla and Miranda to allow greatly increase Red hood’s damage potential via crit damage and ATK. Snow white can be subbed if a more bread and butter team is preferred.

Team relies on Red hood has the highest ATK out of all the Nikkes. As Miranda buffs the Nikke with the highest ATK, if this isn’t the case, simply place Miranda and the highest ATK Nikke in question as far apart as possible (Position 1, Position 5). Miranda will ignore or “won’t reach” that Nikke and will opt to buffing the second highest ATK value Nikke.

Team Compositions | Nikke: Goddess of Victory (2024)

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